Thursday, October 4, 2012

Evil technology?

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We had a discussion in our seminar group about the merits or drawbacks of technology and innovation. Here's an interesting case study, a good review of a new book, "Addiction by design: Machine gambling in Las Vegas". From the review:

Addiction by Design is a nonfiction page-turner. A richly detailed account of the particulars of video gaming addiction, worth reading for the excellence of the ethnographic narrative alone, it is also an empirically rigorous examination of users, designers, and objects that deepens practical and philosophical questions about the capacities of players interacting with machines designed to entrance them. 
[...]
Schüll asks readers to consider the insidious dependencies that arise between machine designers, casino owners, and gamblers, especially “problem gamblers,” whose struggle to control personal spending generates 30 to 60 percent of casino revenue. Schüll’s Addiction systematically builds on her basic argument that, “just as certain individuals are more vulnerable to addiction than others, it is also the case that some objects, by virtue of their unique pharmacologic or structural characteristics, are more likely than others to trigger or accelerate an addiction.”
[...]
There is no single devil here, and no particular exorcism can right the wrong, but there is something devilish about the way designers’ intentions and users’ neurology meet up to make video gaming so devastating for some and so profitable for others.



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