Wednesday, October 9, 2013

Follow-up on the "Blok"-based phone, is the idea something that can be achieved?

Nice post Zahra!
I have to say I Do like the idea and I thought that I would post my comment rather as a new post instead of a reply since it also adresses my personal concerns. 
As much as I think it would be nice to have a environmentally sustainable phone I'm still not really convinced that a "blok"-based phone is something that people would like to have. As much as we need to reverse the escalating trend in waste from thrown away phones, we first and foremost need to adress the mindset of the people consuming them, don't you think?

Even if we launch the idea of a "green" phone, do people want one? We can't take for granted people genuinely care about the environment. In the video he adresses very short that the waste is a problem, and it increases, but the rest of the promo is more about how nice it would be to have an upgradable phone, instead of focusing on letting the audience know Why we need it (i.e. less waste compared to an ordinary phone).

Since the increased demand from smartphones today are most likely because of the technological advancement in creating smaller and smaller components and better systems I think it is hard to propose an option to that development that contradicts that trend. The phone will most likely be bigger, heavier, and more "bulky". People who buy a smartphone are not prone to lean on these types of features: they want a sexy, slim and aerodynamically formed gadget that feels good in the hand. I can't image a "blok"-based phone appeal to that consumer. Therefore I think the bigger issue is to change the mindset of the people buying them. Buying a "green" car today can be "sexy", but it took years and years of good PR, what will it take for the phonemakers and the industry as a whole to succed in doing this?


Will it even work?

The economic divide

At Daniel Pargmans lecture concerning rebound effects, he talked about how convinience makes us travel more by car, train and airplane. He also said that as price goes down, consumption goes up, a rebound effect from better production efficiency in the industry. Well, this got me thinking about the economic divide, and its effects.

Some would argue that the economic divide is not sustainable from a social perspective. I fully agree and do not much care for a pure market economy where the rich will always get richer and the poor, poorer. (I need to state this clearly: I am a socialist, don't hang me for the following)

But on the other hand: Isn't it better to have this divide from an ecological perspective? As people get richer, their CO2 emissions rise. They can more easily afford to buy a car, a cellphone, a computer, etc., as the cost is lower relative to their income (similar to lower prices). More would have the option to go abroad during holidays and eat better food and more meat.

"But won't the rich do less than today, and even things out?", you might think.
Well, for that I want you to have a look at this video (6:24).
It explains how people in America think about how wealth is distributed, and what the real numbers in fact are.

 If you know the numbers, you will probably say something like:
"Well they (the rich) can only do so much, while the rest could do much more. Distributing that wealth would probably augment CO2 levels and the use of scarce materials immensely. We should probably continue as we were!"

Comments? Thoughts?

Tuesday, October 8, 2013

Heavy conscience and Ghost cities


By now, we've been to several lectures about sustainability and read many pages on the subject, from different perspectives. And we should all understand that oil is really bad, and dude, never get a car, because I already have one and it's not going to work out if you get one too.
 
It seems easy to forget that sustainable development is three dimensional. Some people think about the environment. Some about making money. A few might think about the society in which they live. However sustainability is about all of this, economics, ecology and society. Every change in one of them will somehow affect the other two. It is easy to understand that, without our planet, there will be no economy and no people. But we must not forget about the other parts as well, for it is the economy that drives us selfish humans and our society forward.

As a Swede living in Stockholm, I somehow feel that my impact on the environment is of little importance. Let me explain what I mean by talking about cities, how we live and how we transport ourselves around in them.

USA - They started it

The American suburbs are a good starting point for our trip. Because of the cheap oil for fuel, cities were designed with residential suburbs with large comfortable houses, far away from the office buildings in the city.

Even though Qatar is in first place 2013, the USA is (beaten by Australia in 2009) still in the top 12 when it comes to CO2 per capita. Does it really matter though? If we look at emissions per country instead, it is only second to China.

The United States has huge unpaid bills coming due for its infrastructure. There are plenty of pot holes to fill. Considering the national debt and high costs of investments in infrastructure, it seems unlikely that the US government would in any near future encourage a scrapping of highways in favor for public transportation like high speed trains. We shouldn't forget that the New York City Subway is the world's largest rapid transit though, however I don't see any new upcoming investments for the long distances. And who pays the bill for the current infrastructure then? Probably private-sector capital and revenue sources like tolls.

When I think about the future of America, I can't help to think about the post apocalyptic settings from the game Fallout 3. Somehow, they've done their part in history.

Sweden - Development hibernation

Stockholm. I feel like time is standing still. Sure, there is always some small development going on. But if we compare this city to other places in the world, nothing much is really happening regarding construction work of infrastructure and buildings.
It is estimated that the population growth in Stockholm will be about 20,000 people per year (figures vary from starting below 10,000 up to 30,000) . Still, in my opinion, the city lacks adequate development planning for future residential areas and communication.
In the 1940's, there were grand plans for the city. satellite towns were built and along with them came more infrastructure.  

The first metro line in Stockholm opened in 1950, and the latest in 1975.
Last time a large road was constructed was in 1966 when the Essingeleden  road was inaugurated. Since then, not much has happened regarding road or rail constructions in Stockholm, with the exception of a small addition called the Southern Link in 2004 and the the Tvärbanan tram in 2000. There are also plans on another major road Förbifart Stockholm, but the completion of that is at least 8 years away from now.
From the ecological perspective, lack of development is probably a good thing. With hope to stir up a discussion, I would argue that this has been bad for the economical and social development of the city of Stockholm.




However, just as I like to lighten my conscience about the environment by comparing myself and my home city to other places I find far worse regarding emissions and sustainable development, It is easy to understand that there are a number of aware people in the US with a heavy conscience for their wasteful culture. Maybe that's why the idea of Tiny Homes has been conceived, a compact living concept.
In Sweden we've have the concept Friggebod for a while. It's basically a small house that can be built without any special building permit. Most commonly used as a guest house or storage. It is rather out of context, I just mention it as a comparison to the Tiny Homes idea. Or maybe I chose the Friggebod as an unconscious comparison as to how insignificant we are as a nation in the global sustainability issue.  Anyway, here's an example of a Friggebod if you don't know what it is.


A housing trend has apparently hit America. They call it Tiny Homes. Check out the video and listen to Jay Shafer's talk about American housing.
Will this idea attract enough people to matter at all?



There is a consensus among national governments in favour of densely populated cities as a way to improve the ecological performance of the transport system. This is considered  true because the commuting length becomes shorter if homes and businesses are located in tall buildings close to each other. However as land rents in the city centre rise, people move to suburbs and in return this generates more pollution from transportation. And the concept of compact living and urbanization leads us on to talk about what is going on in China.

China - Focus on GDP growth

In the past 30 years, China's urban population has increased to 700 million from less than 200 million. The aim is to have 60% of the 1.4 billion population as urban residents by 2020.
Some of China's economical goals for 2013:

  • GDP 7.5%
  • Add more than 9 million urban jobs (Like Sweden's total population)
  • Keep registered urban unemployment rate at or below 4.6%


To reach these goals, the government is constructing whole new cities to speed up urbanization. And the strangest thing of it all, estimated figures say that there might be as many as 64 million empty apartments as a result of this construction boom! The problem is that the people that are supposed to move there, don't have the money to do so.


After having watched this video, perhaps your focus will be somewhere else as well. Do you think this development can be considered sustainable from an environmental, social or in the long run economical perspective? What can we do about this?

If you feel that you don't have enough to read already, you could have a look at this interesting article about how China's focus is on GDP growth and not climate change. It also mentions China's Climate Change Policy.


Saturday, October 5, 2013

Phonebloks - the future for a longer lasting phone?


I somehow came across this video that caught my attention. It's a video that proposes an idea of how we can stop wasting electronic devices so much (and so often), and more specifically in this video how to keep your mobile phone last longer – with a new kind of phone that is made of detachable blocks.

When mobile phones are continuously being developed with more and yet more advanced features and sold in the market, sooner or later you will come to a point where you realize that your still two-year-old phone is already considered ancient. This will often lead you to the decision to go ahead and throw away your already Stone Aged phone to buy a new, modern, better, faster, thinner phone. And here is where the idea in the video comes in.

Instead of getting rid of the whole phone just to replace one or two certain components, how about actually buying those two new components and building them into your phone yourself? They call all these different components in a phone for “blocks”, thus naming the phone “Phonebloks”. Whenever you want to upgrade something, you can just pull that block out from the back of your phone and replace it with the newer one. The rest of the phone usually works fine except for just that one thing, be it the camera or the storage space that you want upgraded. This way, you would save the environment from wasting the whole phone and instead just throw away one small piece of it. This solution would lead to much less mobile phone waste.

How or whether this idea would actually work in reality is not clear, but it sure is a clever and interesting idea in my opinion. You can customize the phone with whatever “blocks” (components) you want, so I see great potential for it to be successful. Some user comments state that this can't work technically while others are more positive. I don't think it's impossible since we have invented and developed a lot of things today that in the past was considered “not or probably not possible”. Think of the upcoming curved phones, for instance. This idea of a phone is brought up with the environment in mind. I think the development of technology and technical devices should work more towards this mindset and promote the environmentally-friendly aspects of the new devices, rather than solely focus on the new features.

The video promoting the idea is 2:47 minutes long. You can watch it here:

Friday, October 4, 2013

Feedapp won the Green Awards


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I just got a mail [in Swedish] from a student who took the course last year. With her permission, I share it with you.

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Hej Daniel,

Jag hoppas att allt är bra med dig! 

Jag vet inte om du kommer ihåg men när vi hade kursen Hållbarhet och Medieteknik H12 skulle vi komma på ett sätt att hjälpa samhället på en av seminarier.
 
Min ide (se bifogade fil) handlade om att ha app som hjälper människor att hitta varor som har kort bästföredatum i matbutiker som ligger i närheten. Jag ville bara meddela att de iden finns som app, men den är inte skapad av mig :-(

Appen heter Feedapp och den vann Green Awards i år! ( http://www.feedapp.se/). Synd att jag inte utvecklade appen själv eftersom jag tyckte att det borde hade funkat!!

Jag tyckte att det skulle vara roligt att dela detta med dig

MVH

Connie Huanca
Master HCI-Student
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Sunday, September 29, 2013

The energy footprint of online avatars

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Are virtual worlds environmentally sustainable? Based on such thoughts, Nicholas Carr wrote a blog post some time ago, in December 2006, about how much power we use when we use virtual worlds. It provoked strong reactions, not the least because the title of his text was "Avatars consume as much electricity as Brazilians". Still years and years laters, texts (such as this one :-) about avatars, eletricity, climate impact and Brazilians show up like a jack-in-the-box. I will here go through Nick’s line of reasoning and the criticism he encountered before I go on and analyze the ways in which we can think about these issues. It would be nice to eventually come around and write about the power consumption and carbon footprint of PCs and data centers. Computer servers consume one percent or so of the world electricity supply. That might not sound like much, but their power consumption grows by 15-20% per year (which is equivalent to a fivefold increase in 10 years). 



At the time when Nick Carr posted is question, the virtual world Second Life was visited by somewhere between 10 000 and 15 000 avatars at any one time. To run it all, no less than 4000 servers were required. In the absence of actual figures as to the electricity consumption of the company that runs Second Life - Linden Lab - Nick made a few assumptions: 
- Each server in Linden Lab’s data center burns through 200 watts and then uses an additional 50 watts to cool the data center. 
- Every home computer that is connected to Second Life uses 120 watts. 



This would mean that the 4 000 servers in question use (4 000 servers) x (250 watts) x (24 hours) = 24 000 kWh (kilowatt hours) each day. Additionally, the power consumption of all home computers is (12 500 PCs on average) x (120 watts) x (24 hours) = 36 000 kWh each day. Altogether these computers and servers would thus use 60 000 kWh per day and if we divide this electricity consumption between 12 500 avatars, each of them would use 4.8 kWh for each 24 hours of existence in the game/virtual world Second Life. 



How much is 4.8 kWh per day then? Well, it adds up over the days and months and becomes 1750 kWh per year which is comparable with the electricity consumption per capita in Brazil (according to the 2003 data that Nick had access to).



In the ensuing discussion, Nick was quickly corrected by a person who was employed by Linden Lab. Previously, each computer server ran a "region" in the game but now, a server may run up to four "regions". The correct figures for Linden Lab’s electricity consumption is therefore (1 000 servers) x (225 watts) x (24 hours) = 5 400 kWh per day - that is, less than 1/4 of the original estimate (which, however was based on a fuzzy statement by the CEO of Linden Lab). The new figures gives that an avatar consumes approximately 1 200 kWh per year instead of 1 750 kWh, and that Linden Lab’s servers account for a relatively small part of that power consumption while the home computers account for more than 85% of the total power consumption. 



Almost six months later (May 2007), Nick is once more corrected when a new, better-informed (?) employee from Linden Lab presents new figures. To begin with, the average number of avatars are now 30 000, and the number of servers has risen to 2 000. In addition, both servers and home PCs draw significantly more power when the run Second Life. Now, Linden Lab’s power consumption is instead (2 000 servers) x (500 watts) x (24 hours) = 24 000 kWh. The rule of thumb is that for every watt that a server uses, the same amount of energy is needed to cool the data center where the server is housed. Power consumption at home is estimated to be (30 000 computers) x (250 watts) x (24 hours) = 180 000 kWh per day. In total, these 204 000 kWh divided into 30 000 avatars becomes 6.8 kWh per day. That is equivalent to 2 500 kWh per year and the home computer accounts for almost 90% of the total power consumption. Latvia, Romania and Argentina are a few countries that had a power consumption in the neighborhood of 2 500 kWh per capita in 2005. In Sweden, we used more than 15 000 kWh per person in 2005.



Taking all of this conflict (and constantly changing) information into account, what conculsions can be drawn so far?



- The Internet changes constantly. To get current figures is like chasing a moving target. What are the figures for Second Life right now? According to the latest figures (Jan 2010) there are currently 18 million accounts (avatars) registered in Second Life, but only 750 000 of them (5%) log in to Second Life each month. These avatars spent a total of 118 million hours (!) in Second Life during the third quarter of 2009.



- Information about the number of servers and their power consumption varies widely and therefore seems not be that reliable (see above). Power consumption can obviously not have been one of the heavier costs when running virtual worlds - or they would have kept better track of the figures. The same has probably been true also for other companies that rely on data centers such as Google, Flickr, Blizzard etc., but things might be changing now as the energy prices have been marching upwards during the last couple of years.



- A computer at work uses 120-150 watts, but a computer that runs Second Life (or World of Warcraft or any other computer games) can use up to twice as much power as these applications make use of your computer's capabilities to the max. Data center use a lot of power, but you home computer that utilizes these services draw a lot more and get less work (computer cycles) done per unit of energy used.



- It is difficult to determine the usefulness (or damage) of using virtual worlds. On the one hand, you use a lot less energy (and generate considerably less pollution) if you cancel a trip and instead meet in a virtual world. But a computer uses a lot of electricity - if the option is an electricity-free activity (take a walk, talk to a neighbor, help your children do their homework). 



- Ideas are hard to kill. Although Nick’s figures were refuted and modified immediately, the "meme" about Second Life and the electricity consumption of Brazilians remains alive and pops up now and then to the chagrin of some.



The main objections raised against Nick’s argument above was that no real person is connected to Second Life 24 hours a day and that Second Life actually had 700 000 "active user" (whatever that means) at the time. So the power consumption of each person who used Second Life would have been just a 50th of Nick’s original calculation. Furthermore, any computer that is used for 24 hours a day 365 days per year uses more energy than the average Brazilians whatever that computer is used for (playing Second Life or doing something entirely different). 



Both ways of looking at this problem is correct, but these different perspectives choses to focus on slightly different things. Any individual physical person who plays Second Life did that for less than an hour a day on average and thus uses a moderate amount of energy. But each avatar in Second Life has the same (or higher) power consumption (per hour, per day or per year) as many people on earth have. 



I think Nicholas perspective is interesting, not the least because some information technology pundits sometimes tend to completely ignore that computers are physical objects that have required resources (raw materials, energy) for their manufacture, that consume electricity throughout their lifetime, and that one day will be scrapped/recycled. Computers obviously have an ecological footprint and the size of that footprint should naturally be explored further.

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The energy footprint of Google searches


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I like Google. Slowly, step by step, I have started to use more and more services from Google. It started with searches, then continued with Gmail, Google Earth and a number of other applications and services (including Blogger, which was bought by Google in 2003 and which provides the technical platform for this blog).

I have found almost all the services I have tried useful (for myself or at least for someone else), but it is now time to scrutinize Google through the lenses of my peak oil glasses. Even if I primarily write about Google in the text that follows, “Google” could mean any business competing with Google, or even the entire Internet with all the services it provides to us in our daily lives.

In the beginning of this year, the young Harvard physicist Alex Wissner-Gross claimed that Google searches contribute significantly to CO2 emissions. The angle that the newspaper chose was that two Google searches produce the same amount of CO2 (carbon dioxide emissions) as boiling a kettle of water for a cup of tea, and that Google searches thus have “a definite environmental impact”. More specifically, Wissner-Gross claimed that one Google search generates around 7 grams of CO2 emissions. The carbon dioxide originates from producing electricity to run your computer and to run Google’s data centers. A few grams of CO2 may not sound like much if not for the fact that the number of Google searches each day exceeds two hundred million searches, and may be closer to one billion according to some sources

Wissner-Gross further claimed that the architecture of Google’s search engines was an important factor as each Google search is distributed to several data centers across the world that then compete against each other to find and return the fastest answer. What you gain in speed thus comes at a cost of higher energy consumption caused by all the extra computer capacity (unused, misused or redundant) built into the larger system.

To no one's surprise, Google rejected this interpretation and stated that the company is ”among the most efficient of all internet search providers” because their data centers are relatively energy efficient compared to "average" data centers. Google furthermore claimed that the number 7 grams CO2 per search is ”many times too high” and that the true numbers are 0,0003 kWh of energy and 0,2 grams of CO2 emissions per search. This small amount of energy is in parity with the energy burned by the human body in 10 seconds, and the CO2 emissions are thousands of times lower than the CO2 emissions caused by the average car traveling only a few kilometers. Another powerful formulation from Google is that “In the time it takes to do a Google search, your personal computer will likely use more energy than we will use to answer your query”.

Another comparison is with the numbers from this report (pdf) which claims that each spam mail ending up in your mail box on average generates 0,3 grams of CO2 emissions (the same amount as if you drive your car 1 meter). Since the number of spam e-mails sent during 2008 was approximately 62 000 000 000 000 (62 trillions), the total amount of CO2 emissions caused by spam is not insignificant and more precisely corresponds with the amount of CO2 emitted by a car driving around the world 1,6 million times. If we assume that there are about 800 million cars on Earth, then all the spam sent during 2008 corresponds to the accumulated CO2 emissions from all the world’s cars driving 80 kilometers each. I am not sure whether this is much or little in a big-picture perspective, but I have no problems being judgmental and deeming spam e-mails 100% unnecessary, and now for yet another reason. Where are the technological and social solutions to stop them`

I saw a reference in January 2008 stating that a "bizarre" record was broken one day in October the preceeding year (2007). During that one day, more than 160 000 million spam e-mails - roughly two dozen per man, woman and child on Earth - were sent. Comparing this number with the total number of spam e-mails send during 2008 (see above), we find that the record from 2007 is actually lower than the daily average of spam e-mails sent during 2008...

Other experts who have made claims about the energy use of (Google) searches state that CO2 emissions are between 1 and 10 grams (depending on whether you have to turn on your computer first), or between 7 and 10 grams (if you use your computer for 15 minutes). The Times of London, which published the original article (above), informed its readers a few days later that the newspaper accepted Google's official claim that one (simple) search (taking less than a second) produces only 0.2 grams of CO2, and that the "search" refererred to in the article involved several attempts over a teme period of several minutes. In a clarification by the physicist Wissner- Gross, he states that he never mentioned Google specifically, that the example with the kettle of water was not of his origin, and, between the lines, that the newspaper made a hen out of a feather based on the interview with him.

Maybe the number 7 grams of CO2 emissions per search originally came from this blog (May 2007)? We should anyway probably take Google's numbers with a pinch of salt since the company probably counts only the marginal cost of performing one extra search, and not the nergy cost for temporarily inactive servers, support and maintenance, and the distributet and thus reduntand work being done in several data centers for each search. Also, the idea that badly written inefficient software code wastes electricity and thus has a bigger ecological footpring than neat code is thought-provoking (although I do not mean to imply that this is a problem for Google).

The "news" about Google searches and kettles of water quickly spread to several newspapers, but seem to have been a storm in a teacup when viewed in the read mirror. So let us step back and think about the larger issues that this text touches upon. Using computers has an environmental impact. What we read and look at when we use our computers is stored on many servers that are all connected by computer networks. All of these parts require electricity (personal computers the most, servers and data centers the least, and computer networks in-between).

The electricity that we use for these purposes is generated mainly from fossil fuels like coal and natural gas (85% of the energy consumed on Earth is produced from fossil fuels). when Google states that each search generates 0.2 gram of CO2 emissions, they surely count only the energy costs for their enormous-but-highly-efficient data centers, whereas the big energy thief is right in front of your nose - your own computer at home or at work. The use of a personal computer may cause CO2 emissions of somewhere between 40 and 80 grams of CO2 per hour, and if you include this energy consumption it is easy to reach 7 gram of CO2 for an advanced search that constitutes of several steps.

As I wrote in the beginning of this text, "Google" could in this context represent something much bigger than the company itself and it is somehow difficult to understand why exactly Google was singled out for its energy consumption. In general, Google should be acknowledged for their energy policies and for their lobbying in Washington for cleaner energy sources. A few searches on the Internet (there we go again :-) reveal several examples of interesting and good inititatives from Google, like their report "Clean energy 2030 and their work on RE<C (renewable energy less than coal), where the goal is to produce renewable energy cheaper than electricity generated by coal plants. According to Google, the company's data centers use only half as much energy as the average data centers.

The global IT sector is responsible for 2% of the global CO2 emissions (according to the firm Gartner Inc.). It may not sound much, but it is as much as the global airline industry emits, and in contrast to an airline industry in crisis, the IT sector is growing rapidly on a global basis. Many actors consider numbers about energy use business secrets, and for exampe Google does not want to tell how many or how big their data centers are, or how many servers they own.

Google clims that using their search engine on the larger whole saves money and natural resources, since a Google search replaces more energy demanding activities - we no longer have to use as many car trips, time, paper or ink to have our questions answered. This is a valid argument, but it assumes that we are doing more or less the same things (the same number of searches) as before, but now in a more resource-efficient way. But we obviously did not perform a hundred million searches per day before Google and other search engines existed. Furthermore, we burn energy by doing a lot of new things with our computers which could not be done easily - or at all - before:

We may be obsessive about turning off the lights when we leave a room, but at the same time we may happily spend hours clicking around online, oblivious of the electricity lighting up our screen, heating our chip, and powering ad cooling the data centers we're connected to. (It's true that in some cases Internet use may substitute for other activities, such as travel, that would consume more energy, but let's not kid ourselves: the vast majority of computer and Internet use represents additional energy consumption.) How many Twitterheads think about their electricity use before they tweet? Not many. How many blogger think about it before they blog? Not this one.

More interesting than to examine Google in particular is to think about the energy cost of computer use in general. Alex Wissner-Gross (again) has calculated that each second of watching a web page generates 0.02 grams of CO2 emissions. This applies to "static" website content - if you watch animations or video, that number quickly becomes ten times higher. The rule of thumb is of course that the more you use a computer, the more energy you consume, and some activities (playing computer games, watching movies) are more energy intensive than others (reading a document, working with a word processor). Regarding the energy consumption of avatars, I wrote the following almost one year ago:

It is difficult to determine the benefit (or damage) of using virtual worlds. On the one hand you use considerably less energy (and generate a lot less in terms of CO2 emissions) if you cancel a trip and set up a meeting in a virtual world. A computer on the other hand uses a lot of electricity compared to non-electricity-consuming activites (go for a walk, talk with a friend, help your children with their homework).

To play World of Warcraft several hours a day can hardly be described as an activity which "replaces traveling". It is more probable that playing such a game for a long time increases the chance that you will make new (faraway) friends whom you would later like to visit (sometimes by hopping on an intercontinental flight). I am here walking on a minefield of trying to differentiate between "good" and "bad" uses of computers and the Internet. I prefer to avoid this particular discussion at this particular point in time, but might return to the issue later. We can at least for sure state that computers and galloping use of electricity may be problematic in the long run - a characteristic shared by all types of exponential development: "If not addressed, unlimited, ever-increasing compute performance will ultimately consume all the energy on the planet".

I think it is definitely legitimate to critically investigate the energy consumption and CO2 footprint of using for example YouTube, Twitter and virtual worlds. Even without approaching the issue in a normative manner (making claims about "good" or "bad" use), one may thus find clues as to which activities could become painfully expensive if the electricity and energy prices will rise and keep on rising in the future. According to a vice president at Sun Microsystems, it is totally clear that "We need more data centes, we need more servers. Each server burns more watts than the previous generation and each watt costs more".

Something to further take into account are proportions. A person who uses a computer one hour per day (40 to 80 grams of CO2 emissions per day) generates emissions somewhere in the range of 15 to 30 kilos per year. A hardcore computer user who uses his/her computer 10 hours per day thus generates something between 150 to 300 kilos of CO2 per year. Is this a lot? Driving an average car 1000 km/620 miles (a single round trip between Stockholm and Gothenburg) generates approximately 200 kilos of CO2. This by no means absolves us from caring about the energy use of computers, but it hints at the fact that the potential of reducing CO2 emissions in the computer/IT sector is - for now - limited compared to the potential of reducing our energy use by changing our habits of travelling.